City Level Optimization was an environment production task created for hole.io during my work at Voodoo.
The project focused on optimizing and implementing the city assets, including vertex color repainting, visual adjustments, and preparing the environment for mobile performance. The assets were created and refined in Blender, then integrated into Unity to build a complete and playable game level.
It was a very fun project to work on, especially because the final environment is currently used as the first level players experience in hole.io.
Credits
3D Art, Optimization & Unity Implementation:
Eduardo Araujo
Collaborating Artists:
Adria Navarro
https://www.artstation.com/adriang3d
Alexandr Anisimov
https://www.artstation.com/alexandr_anisimov
Studio: Voodoo
Project: hole.io
Software: Blender, Unity