NYC Vegetation Exploration - Game Assets - Voodoo

NYC Vegetation Exploration was a stylized environment art exploration created for hole.io during my work at Voodoo, focused on developing vegetation assets for a New York City-inspired environment.

As a 3D Generalist Artist, I created a collection of stylized trees and vegetation assets based on concepts by Gabor Seres, exploring shapes, proportions, colors, materials, and visual readability. The goal was to create playful and recognizable vegetation while keeping every asset simple, appealing, optimized, and suitable for a mobile game environment.

Each asset was created in Blender and later implemented directly into the game scene in Unity, with a focus on clean silhouettes, strong readability, mobile performance, and real-time integration.

Special thanks to Wilfried Paget for his valuable reviews and feedback throughout the creation of these assets, and to Gabor Seres for the incredible and playful concepts that inspired them.

Credits

3D Art & Unity Implementation:
Eduardo Araujo

Asset Reviews & Feedback:
Wilfried Paget
https://www.artstation.com/wilfriedpaget

Concept Art:
Gabor Seres
https://www.artstation.com/gaborovics

Studio: Voodoo
Project: hole.io
Software: Blender, Unity