Arena Blasters.io is a stylized low-poly environment created for a web-based multiplayer game.
The entire map was modeled by hand in Blender and later optimized and implemented in PlayCanvas, a web game engine. The level was inspired by the classic Dust map from Counter-Strike, reimagined with a colorful low-poly visual style and the theme of a Hollywood movie set.
The main goal was to create a clear and readable multiplayer arena while maintaining strong silhouettes, simple geometry, optimized assets, and a playful visual identity suitable for real-time web performance.
Software: Blender, PlayCanvas
Project: Arena Blasters.io
3D Environment Art & Implementation: Eduardo Araujo