NYC Props Exploration - Game Assets - Voodoo

NYC Props Exploration was a stylized environment art exploration created for hole.io during my work at Voodoo, focused on developing recognizable props inspired by New York City.

As a 3D Generalist Artist, I designed and created a collection of stylized urban assets, exploring shapes, proportions, materials, colors, and visual readability. The goal was to capture the identity of New York while keeping the assets simple, appealing, optimized, and suitable for a mobile game environment.

Each prop was created in Blender and later implemented in Unity, with a focus on clean silhouettes, strong readability, mobile performance, and real-time integration. This exploration helped define possible visual directions for an NYC-inspired environment and allowed us to test different approaches to stylized city assets.

Credits
3D Art & Unity Implementation: Eduardo Araujo

Collaborating Artists:
Alexandr Anisimov
https://www.artstation.com/alexandr_anisimov
Wilfried Paget
https://www.artstation.com/wilfriedpaget
Adria Navarro
https://www.artstation.com/adriang3d

Studio: Voodoo

Project: Hole.io

Software: Blender, Unity