This project showcases a selection of characters and event assets I redesigned for hole.io’s Live Ops. These assets appear across different maps and limited-time events as featured characters and visual elements.
All assets were modeled in Blender and textured using a gradient-texture workflow. Since they are shown very close to the camera, I used a slightly higher polygon density than regular environment assets while preserving the clean, stylized visual language of the game.
The redesigned assets were implemented in hole.io and are currently being used in the live game.
Game: hole.io
Studio: Voodoo
Role: 3D Artist
Tools: Blender, Unity